![]() ![]() The Poltergeist can also be identified during a hunt. Remember to turn off the lights to increase activity.Likewise, low activity should also not discount the possibility of a Poltergeist. It's important to be prudent when suspecting a Poltergeist, and not simply immediately guess it from inconclusive behavior while it is generally quite active in regards to constantly throwing items, the largely random nature of interactions can cause other ghosts to toss items frequently, matching the activity levels of the Poltergeist at times, especially with more active ghost types like the Oni and Thaye. It is generally better to build multiple small piles spread out rather than one large pile if the Poltergeist is not near the pile, it will not affect the pile at all.Note that there is some overlap of how hard regular ghosts can throw and how hard a Poltergeist can throw this trait is harder to discern in small rooms. If one object is seen being flung with force across the room, or multiple objects are thrown at once, then it is probably a Poltergeist. Taking advantage of the Poltergeist's abilities, one can scatter multiple objects around in its room. Weakness: With nothing to throw, Poltergeists become powerless. Strength: Poltergeists can throw multiple objects at once, and with great force. These are the strengths and weaknesses as listed in the journal: This does not influence its behaviour towards initiating a hunt. If there are no items near a Poltergeist, it is unable to use its ability. The ability and associated sanity drain works even when the lights are turned on. This will decrease the sanity of all nearby players in line-of-sight with the EMF 2 location by a percentage equal to the number of items thrown multiplied by 2. The Poltergeist will occasionally use an ability that allows it to throw multiple nearby items at once, creating an EMF level 2 reading (the thrown items themselves generate EMF 3). Occasionally, the Poltergeist will throw an item with a "force" value of 2 - 6, instead of 1 - 3 with other ghosts. During a hunt, the Poltergeist will always throw an item every 0.5 seconds, instead of only having a 50% chance to do so. If you get a response, you'll hear it via the Spirit Box's speaker.In general, the Poltergeist is more likely to throw items. To use the Spirit Box, press the B key and begin to speak. ![]() This allows you to not only speak to Ghosts but possibly receive actual answers to your questions. You can also speak to the Ghost via the in-game item, a Spirit Box. If push-to-talk is disabled, then your microphone will always be on, so careful to stay quite during a hunt as any sound your mic pics up may alert the Ghost to your location. ![]() If you have Local Push-To-Talk enabled, you can press the V key on your keyboard to speak and perhaps have the Ghost hear you. Phasmophobia allows you to communicate with Ghosts in a few ways. ![]() The Ghost will be listening as you are exploring a home, but there are also specific things you can ask them while using a Spirit Box or Ouija Board.Īlso, don't forget that saying a Ghosts name will make it super upset, so say it only when you really want it to show its spooky face. However, there are times you need to get the Ghost to become active so you can discover which Ghost Type it is, and there are many questions you can ask it. Phasmophobia features voice recognition, and the Ghost will always hear you, so it benefits you to stay quiet if you don't want the Ghost to appear. ![]()
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